How Do You Record a Prototype in Figma?

Figma is a powerful web-based design and prototyping tool that enables teams to collaborate in real-time. It has become the go-to software for many designers, developers, and product teams due to its intuitive interface and powerful features.

Recording a prototype in Figma is a straightforward process that involves creating a prototype, connecting frames, and linking frames together with transitions.

To create a prototype in Figma, start by creating the base frames that will make up your prototype. Each frame should represent an individual page or screen of your product. When creating these frames, it is important to think about how each page will link together and what type of transition should be used between each page.

Once you have created all of the necessary base frames for your prototype, you can begin to connect them together using transitions. Transitions are how you create the flow between different pages in your prototype.

Figma offers several different transition types so you can choose the one that best suits your needs. You can also customize these transitions with different settings such as duration and easing.

Once you have connected all of the frames together with transitions, it’s time to record your prototype. In order to do this, simply click on the ‘Record Prototype’ button at the top of the screen. This will open up a recording window where you can select which actions should be recorded in your prototype as well as other settings such as speed and resolution.

Finally, once you have finished recording your prototype, you can save it and share it with other members of your team or anyone else who may need access to it. This makes it easy for everyone involved to view and test out your prototypes without having to log into Figma.

Conclusion:
Recording a prototype in Figma is an easy process that involves creating base frames, connecting them using transitions, and then recording them using the ‘Record Prototype’ button at the top of the screen. Once recorded, prototypes can then be saved and shared with others for testing or feedback purposes.