Can You Use Three Js in Webflow?

Webflow is a powerful web design tool that allows you to create visually stunning websites without writing a single line of code. However, there may come a time when you want to add some interactive 3D elements to your Webflow site. This is where Three.js comes in.

What is Three.js?
Three.js is a JavaScript library that makes it easy to create and display 3D graphics in the browser. It provides a wide range of features and functionality, including support for creating and manipulating 3D objects, applying textures and materials, rendering scenes with lighting and shadows, and even animating objects.

Can You Use Three.js in Webflow?
The short answer is yes! While Webflow itself doesn’t have built-in support for Three.js, you can still use it in conjunction with Webflow to add 3D elements to your site.

  • Step 1: Set up your Webflow project

Before you can start using Three.js in Webflow, you’ll need to set up your project. Create a new project or open an existing one in the Webflow Designer.

  • Step 2: Include the Three.js library

To use Three.js in your Webflow project, you’ll need to include the library. You can either download the library from the official website or include it from a CDN (Content Delivery Network) by adding the following script tag to the <head> section of your HTML:

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>

  • Step 3: Write custom code

Once you have included the Three.js library, you can start writing custom JavaScript code to create and manipulate 3D objects. You can add a <script> tag to the <head> or <body> section of your HTML, or you can link an external JavaScript file.

Example: Creating a 3D Cube

Here’s a simple example to get you started. Let’s create a 3D cube and add it to a Webflow site:


<!-- HTML -->
<div id="canvas"></div>

<!-- JavaScript -->
<script>
// Create a scene
var scene = new THREE.Scene();

// Create a camera
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

// Create a renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("canvas").appendChild(renderer.domElement);

// Create a cube
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);

scene.add(cube);

// Animate the cube
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.y += 0.01;
renderer.render(scene, camera);
}

animate();
</script>

Conclusion

While Webflow doesn’t directly support Three.js, you can still use it by including the library and writing custom JavaScript code. This allows you to add interactive 3D elements to your Webflow site, giving it a whole new dimension of creativity and interactivity.