In SketchUp, filleting refers to the process of creating rounded or curved edges on 3D objects. Fillets can add a sense of realism and smoothness to your models, making them more visually appealing. In this tutorial, we will explore different methods to fillet edges in SketchUp.
Method 1: The Follow Me Tool
If you want to fillet a straight edge, the Follow Me tool is a handy option. Here’s how you can use it:
- Select the edge you want to fillet.
- Right-click on the selected edge and choose Make Group. This step is important as it allows SketchUp to create a smooth transition without affecting other geometry.
- Select the newly created group.
- Activate the Follow Me tool by clicking on its icon or navigating through Tools > Follow Me.
- Click on the face or path that you want the selected edge to follow.
- Voila! SketchUp will automatically create a fillet by extruding and scaling along the path you specified.
Method 2: The RoundCorner Plugin
If you need more control over your fillets or want to apply them to complex shapes, using plugins can be beneficial. One popular plugin for creating fillets in SketchUp is RoundCorner. Here’s how you can use it:
- Download and install the RoundCorner plugin from reputable sources such as Extension Warehouse or SketchUcation Plugin Store.
- Select the edges you want to fillet.
- Go to Plugins > RoundCorner > RoundCorner.
- Adjust the parameters in the RoundCorner dialog box, such as radius and segments, to achieve the desired fillet shape.
- Click on the “Apply” button to create the fillet.
Method 3: The Bezier Spline Tool
If you’re looking for more artistic and freeform fillets, the Bezier Spline tool can be a great option.
Filleting in SketchUp opens up endless possibilities for creating organic shapes, enhancing architectural details, or refining product designs. Experiment with different methods and tools mentioned above to master the art of filleting in SketchUp!
I hope this tutorial was helpful in familiarizing you with various ways to create fillets in SketchUp. Happy modeling!