Getting a WebP in Figma is easy, but it does require some knowledge of HTML and CSS. The first step is to create a new document in Figma and then add the image you want to convert to WebP. Once the image is uploaded, you can use the code provided by Figma to convert it into the correct format.
Once the code has been added, you will need to open the file in your web browser and view it as HTML. From here, you should be able to see the image tag with all of its attributes. This is where you will need to make some changes in order to get the desired result.
The first thing you need to do is add a type attribute with a value of “image/webp”. This will tell the browser that this is an image file in WebP format rather than another type of format like JPEG, GIF or PNG.
Next, you will need to add a srcset attribute with a value that includes both the original image and your new WebP version. This allows the browser to automatically switch between them based on what type of device is being used by the user.
Once these changes have been made, all that’s left is for you to upload your newly converted WebP file into Figma and then save it as an asset so that it can be used in any future projects. This can easily be done by using “File > Export > Save as…” or “File > Export > Create Asset” which are both located at the top right-hand corner of Figma’s interface.
Overall, getting a WebP in Figma is relatively straightforward as long as you understand how HTML works and are familiar with making small adjustments like adding attributes and changing values. Once this process has been completed, you’ll be able to use your newly created asset for any future projects without having to go through this same process again!
Conclusion: How Do You Get a WebP in Figma? By using HTML and CSS knowledge, creating an asset file from Figma’s tools and making necessary changes like adding attributes and type values, one can easily get their desired webp images from figma without much difficulty!
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