How Do You Prototype a Button in Figma?

Prototyping a button in Figma is an essential part of the design process. It allows designers to quickly and easily create clickable buttons that can be tested, tweaked, and improved upon.

A prototyped button in Figma is a representation of what the actual button will look like when it’s implemented on an interface. It’s important to get the design just right before it’s coded into production.

The first step to create a prototype button in Figma is to draw out the shape of the button. This can be done either by using the Rectangle Tool or by clicking on the Shapes dropdown menu. Once you have your desired shape for your button drawn out, it’s time to add some simple styling such as rounded corners, color, and shadow effects.

Once you have your shape and styling complete, it’s time to turn your prototype into an interactive element. To do this, you need to add a hotspot or trigger layer on top of your shape.

You can do this by clicking on the + icon in the Layers panel and selecting Hotspot from the list of options. The Hotspot layer will serve as a “clickable area” that will trigger certain actions when clicked.

Once you have your Hotspot layer in place, you need to tell Figma what action should occur when someone clicks on this area. To do this, select your Hotspot layer and open up the Prototype tab located at the top of the canvas window. Here you can set up specific transitions such as linking two frames together or triggering a pop-up modal window.

Finally, once all of these elements are in place it’s time to test out your prototype button in Figma! Select “Play Mode” from within the Prototype tab and interact with your prototype by clicking on different elements and seeing how they respond. If everything looks good then you are ready to move onto coding it into production.


Prototyping a button in Figma is an essential part of any design process as it allows designers to quickly create interactive elements that can be tested and improved upon before being coded into production. The process requires drawing out a desired shape for your button followed by adding styling such as color or shadows effects, setting up a hotspot layer that triggers certain actions when clicked, and testing how everything works together within Play Mode.