Sketch and Figma are two of the most popular design tools used by designers today. Both offer a comprehensive suite of features for creating user interfaces, wireframes and prototypes. But, which one is the best for your project?
Sketch has been the go-to choice for many designers for years now, and it’s easy to see why. Sketch offers an intuitive user interface, with a library of pre-made components, symbols, and tools.
It also integrates with popular platforms like InVision and Zeplin so you can quickly share your designs with other stakeholders. The only downside to Sketch is that it can be a bit pricey – especially compared to Figma.
Figma is a relatively new design tool but has quickly become popular among UI/UX designers. It’s free to use and offers a range of features such as collaborative design elements, real-time collaboration, version control and more.
Figma also has an extensive library of components and plugins so you can easily create complex designs without having to start from scratch. Plus, Figma is cloud-based so you can access your designs from anywhere.
So which tool should you use? Ultimately it depends on your individual needs as there are pros and cons to both Sketch and Figma.
If price is an issue then Figma is definitely the better choice as it’s free to use (Sketch does offer a free trial). However if you need more advanced features then Sketch may be worth considering – especially if you plan on using InVision or Zeppelin.
When deciding between Sketch or Figma there are several factors that should be taken into consideration such as budget constraints, feature requirements and usability needs. Ultimately, it depends on the individual project but both tools are great choices for creating user interfaces and prototypes – so if you’re looking to switch from Sketch to Figma then go ahead!