Figma is one of the most popular UI design tools on the market, and it’s revolutionizing the way product teams design and collaborate. The company was founded in 2012 by a trio of ex-Google engineers, Dylan Field, Evan Wallace, and John Truel.
Figma is a cloud-based vector graphics editor used for UI/UX design. It was the first major vector graphics editor to be exclusively browser-based; allowing teams to work together on designs from anywhere in the world.
It was also the first vector graphics editor to support real-time collaboration. It has a range of features including vector networks, grids and layouts, and constraints for designing responsive web interfaces. Figma also supports integration with other design tools like Sketch and Adobe XD, as well as third-party plugins for additional functionality.
Figma has become a popular choice for product teams due to its combination of features, collaboration capabilities, and cost effectiveness. Teams are able to collaborate in real time from any device with an internet connection.
This eliminates the need for multiple versions of files or tedious back-and-forth communication between team members when making changes or fixing bugs in designs. Additionally, Figma’s pricing model makes it accessible to teams of all sizes—unlike other UI design tools that are only available at higher price points or require expensive subscriptions.
The company behind Figma has grown substantially since its founding—it now employs over 400 people across six offices around the world. As it continues to grow and evolve, many have wondered who owns Figma?
The answer is that Figma is owned by its founders—Dylan Field (CEO), Evan Wallace (CTO), and John Truel (COO). They each own an equal share in the company, making them equal partners in decision making and overall direction of the company.
Conclusion: Who is owner of Figma? The answer is that Figma is owned by its founders—Dylan Field (CEO), Evan Wallace (CTO), and John Truel (COO)—each owning an equal share in the company.