Who Started Figma?

Figma is an online design platform that has revolutionized the way teams create user interfaces. It has been used in a variety of industries, from startups to Fortune 500 companies, and for projects ranging from simple website designs to complex mobile applications. But who started this game-changing tool?

Figma was founded in 2012 by three friends: Dylan Field, Evan Wallace, and John Schmid. They had all been working on their own design projects and wanted a better way to collaborate on them.

After months of planning and development, they released the first version of Figma in 2014. Since then, the platform has grown exponentially, with millions of users worldwide.

The three founders had backgrounds in computer science and product design. Dylan Field studied computer science at Brown University before working at Google as a UI engineer.

Evan Wallace worked as a product designer at Microsoft before joining Figma’s founding team. John Schmid was a software engineer at Dropbox before taking on the role of Chief Technology Officer at Figma.

Figma’s success can be attributed to its user-friendly interface and intuitive design tools which make it easy for anyone to learn how to use it quickly. One key feature is its real-time collaboration capabilities, which allow multiple people to work on the same project at the same time without having to worry about file versioning.

In addition to its powerful design capabilities, Figma also offers integrations with other popular tools such as Slack and GitHub, making it easy for teams to stay organized and connected throughout their projects. This makes it an invaluable asset for teams of all sizes.


Figma is an incredibly useful tool for web designers and developers around the world, allowing them to collaborate easily on various projects without worrying about file versioning or compatibility issues. It was founded in 2012 by Dylan Field, Evan Wallace, and John Schmid—three friends who wanted a better way to collaborate on their own design projects.