How Do You Prototype Hover States in Figma?

Hover states are an important aspect of user interface (UI) design. They offer users feedback on their interactions with elements on a page, giving them a sense of control and helping them navigate through the interface. Prototyping hover states in Figma is a simple process that can be accomplished in just a few steps.

The first step is to create a Frame object in Figma. A Frame is like a canvas where you can place objects and design your UI.

You can also add other elements such as text, shapes, images, and buttons to the Frame. Once your Frame is set up, you can start prototyping hover states.

For each element you want to prototype hover states for, select the element and open the Interactions panel in Figma’s right sidebar. This panel allows you to set up different actions for each element when the user interacts with it, such as mouseover or mouseout events. For each of these events, you can select which action should be triggered when they occur, such as changing the color of an element or opening another page.

Once all your hover state interactions are set up, it’s time to preview them in action. On the top bar of Figma’s interface, click on Prototype mode and then click on Preview prototype at the bottom of the Interactions panel.

This will open a new window where you can interact with your prototype and see how it behaves when hovering over each element. You can also adjust different settings such as transition speed and easing so that your hover states look just right for your project.

Finally, if you want to make any changes or add new interactions to your hover states, simply return to Design mode on Figma’s top bar and make any necessary adjustments before previewing again in Prototype mode.

Conclusion: Prototyping hover states in Figma is an easy way to create interactive elements for your UI designs quickly and efficiently. By following the steps outlined above you can easily design and test out different interactive elements on your page before committing them into production code or sharing them with others for further review.