Sketch and Figma are two of the most popular pieces of vector-based design software used by UI/UX designers today. But which one is the better choice for you?
Sketch has been around since 2010, and it’s been a go-to design application for many UI/UX designers. It’s easy to use and available on both MacOS and Windows computers.
Sketch also has some great features that make it an excellent choice for creating high-quality designs quickly. It offers a wide range of plugins that can be used to customize your designs in unique ways and create unique user experiences. Plus, Sketch is free and open source, so you can modify the source code if needed.
Figma, on the other hand, is a relatively new kid on the block when it comes to design software. It was released in 2016 and has gained traction among many UI/UX designers because of its collaborative features. Figma allows multiple users to work on projects simultaneously in real-time, which makes it easy to collaborate with team members or clients from anywhere in the world.
When it comes to features, both Sketch and Figma have their strengths and weaknesses. Sketch is more focused on providing a wide range of tools for creating designs, while Figma is more focused on collaboration. Both applications have powerful tools for creating high-quality visuals, but they are different enough that they may not be suitable for everyone.
Conclusion:
At the end of the day, the decision between Sketch or Figma will depend on your individual needs as a designer and what type of project you’re working on. If you need a powerful vector-based design software with plenty of features and customization options, then Sketch might be your best bet.
However, if collaboration is important to you then Figma might be the better choice for you. Ultimately, it’s up to you to decide which one will work best for your project.