How Did Figma Start?

Figma is a cloud-based collaborative design platform that was founded in 2012 by Dylan Field, Evan Wallace, and Ben Sand. Its goal was to create a product that would enable designers to collaborate more efficiently and effectively.

Before Figma, most design workflows were manual and time-consuming. Designers had to email files back and forth, use physical prototypes or whiteboards, or use manual tools like Photoshop to create their designs. This process was not only inefficient but also made collaboration difficult.

Figma solved this problem by creating a digital platform for design collaboration.

With Figma, designers can collaborate in real-time on the same file. They can also quickly iterate on their designs using powerful tools like vector networks and layers that allow them to scale their designs with ease. Additionally, Figma makes it easy to share designs with stakeholders via a simple link so that everyone can provide feedback quickly and efficiently.

Since its launch in 2012, Figma has become one of the most popular design tools for teams of all sizes. It is used by some of the world’s largest companies including Google, Microsoft, Apple, and Facebook as well as smaller startups and independent designers alike.


Figma started with the idea of creating an efficient and collaborative platform for design teams. Since then it has grown into one of the most popular design tools in the world with millions of users around the globe leveraging its powerful features to create amazing designs quickly and collaboratively.